More Visual Music games
Via Wikipedia:"Geometry Dash is a 2013 mobile game, developed by Sweden-based developer Robert Topala, and also published by RobTop Games, which was founded by himself. It is a rhythm-based running game which has 16 levels currently, with each stage featuring unique background music. Although the player is not required to complete a level to advance to the next, they will often increase in difficulty. Other features of the game that exist in the latest versions is the level builder, map packs, user-created levels, secret coins, and a great variety of icons.
Topala also created a free version of the game, known simply as Geometry Dash Lite, which include the first 6 levels of full version up to now. This variant, excluding several features from the paid version, also does not feature level builder and user-created levels. Geometry Dash Lite has, however, been far more popular of a game in both the App Store and Play Store due to its pricing."
Via Cult of Mac: "His quirky, rhythm-based running game, a $1.99 gem called Geometry Dash, went on to own the App Store, crawling in less than a year from total obscurity to the top of the paid iPhone charts. 'Word of mouth,' says Topala, explaining his game’s monumental success. 'It’s as simple and frightening as that.'
As it happens, word of mouth may be an understatement. The super-addictive Geometry Dash has become an iOS superstar and is now spreading to other platforms like Android and Windows Phone. All told, Topala says the game has been downloaded more than 20 million times, across both paid and non-paid versions.
So what’s his secret?
For starters, we’re in the midst of a golden age for independent game developers in the iOS App Store. One of the big advantages of the platform is the level of interaction it allows between the coders who make games and the people who play them. For example, most indie devs are more than happy to strike up in-depth conversations with players — something almost unheard of in the world of AAA games, the classification given to those titles with the highest development budgets and levels of promotion (think Grand Theft Auto V or Mass Effect).
Topala wisely took things to the next level. While most indie developers go no further than soliciting feedback about features that gamers would like to see in future versions, with Geometry Dash Topala fully embraced the idea of letting his game be driven by its players. He created a level editor mode that lets users create and share their own levels of the hit game. More than 500,000 such custom stages exist now.
'The amount of user-generated content is insane, and the quality of many levels is truly amazing,' he says."
Thanks to Stephanie von Fragstein!